Studying role-playing games easily reveals the stereotypes that surround them.
Emerging parallel to these games, based on what is popularly called "moral panic", a time when these games were accused of being the reason for disappearances, suicides and a bad influence in general, these stereotypes have remained in the popular imagination and made society look unfavourably on this form of entertainment and those who play it. Taking these games and stereotypes as a basis and paring the latter down to what we have defined as "rejection due to being unusual", the aim of the project was to create a product that would help show this type of game in their most basic aspects, imagination and personality.
To do this, we looked for another type of game linked to role-playing (board games) and merged them. We chose this type of game because their image is more attractive and they are clearer, simpler and easier to understand than role-playing games.
The result from merging these two types of games is Obre’m, a game that uses the role-playing game mechanism, based on three characteristics and with a director responsible for creating play, and that uses a series of cards like board games to make it easier to understand.
Obre'm - Pol Puch i Gimisó
Obre'm - Pol Puch i Gimisó
Obre'm - Pol Puch i Gimisó
Obre'm - Pol Puch i Gimisó

