MILO is a children's game of interlocking pieces made from recycled high-density polyethylene, accompanied by a book that tells the story of the journey this plastic has taken from its purest state to its final form, a game.
By collecting used plastic, a product has been created that not only recycles material but also tells a story that serves as an awareness-raising method for the most susceptible ages, such as early childhood, personifying plastic and creating a link between it and the user.
MILO aims to highlight the problem of the lack of awareness of plastic waste and to demonstrate that if, from an early age, we try to instil critical thinking about this waste, as the generations progress, it will be applied to reality and therefore generate a positive impact.









