EINA University School de Disseny i Art de Barcelona. Attached to the UAB

Master´s and postgraduate

Postgraduate diploma in Illustration for children's and teenagers' publications

Virginia Donoso

The aim of the Postgraduate Diploma in Illustration for Children's and Teenagers' Publications is to train students to have a greater awareness of the graphic illustration medium and of publishing, and a knowledge of the professional field of literary publications, supports and products aimed at children and teenagers.

The programme also aims to increase the students’ visual and narrative resources so that they can make significant contributions at a professional level.

Pre-enrolment now open!

Title
Postgraduate Diploma in Illustration for Children's and Teenagers' Publications by the UAB
Edition and course

First, 2018/2019 academic year

Credits

30 ECTS

Price

120 €/ECTS (10% discount for former students and Alumni UAB Premium)

Coordinator

Gabriela Rubio

Dates

1 October 2019 to 16 July 2020

Schedule

Monday, Tuesday and Thursday, 5 pm to 8 pm

Duration

231h onsite and 519h independent work

Language

Spanish (Catalan 5%)

Vacancies

Minimum 15 - maximum 26

Course location

EINA Centre Universitari de Disseny i Art de Barcelona

Enrolment

Open until all places are filled

Teaching Staff
Professors convidats
  • Ricardo Alcántara
  • Arnal Ballester
  • Santiago Beascoa
  • Rosa María Budó
  • Anna Castagnoli
  • Teresa Duran
  • Sebastián García
  • Schnetzer
  • Flavio Morais
  • Helenio Picó
  • Imma Pla
  • Pep Rosell

Student profile

Admission

To gain admission to EINA’s masters or postgraduate courses, you must first pass a selection process and meet the academic and administrative requirements. To apply send us your CV and portfolio through the online application form. Learn more about the process of acceptance, academic requirements and other relevant data at Access.

Programme

MODULE 1: GRAPHIC AND NARRATIVE RESOURCES

10 ECTS CREDITS

Graphic Style (27 hours)

The main aim is to help the students to identify and perfect their graphic style so that it can evolve more efficiently in other subjects. The programme covers three areas:

Story boarding and outlining
Students will learn to differentiate clearly between the various uses of the drawing as a tool intended to think, analyse, design and research, in contrast to the use of the drawing in creating end products in which the aesthetics go on to play an essential role. This will help them detect and correct common drawing and concept errors in the outlining stage, which will lead their graphic style to evolve, eliminating faults from the very start.

Sketching and documentation
Through drawing the natural or the use of appropriate documentation, students will be helped to establish a better connection between the representation of reality and their own graphic style for when, for example, they need to synthesise or construct these elements in their illustrations. The aim is to gain in agility and confidence in observation, as well as greater skill in the execution, in order to achieve a better final quality. Students will learn to work with appropriate documentation, and how to use it and obtain it.

Analysis of dossiers and style orientation
Formal and conceptual analysis of the narrative ability of the students’ drawings with the aim of orienting their style and potential as illustrators. Distillation of the aims in terms of graphic style with regard to the other course subjects.

Drawing applied to illustration (27 hours)

This subject will take an in-depth look at analysing the way in which illustrators construct their narrative using drawing. In other words, analysing the different graphic resources available to them to draw characters, draw spaces and complete each illustration imbuing it with their own style and with the most suitable tools for each commission depending on the characteristics of each student’s drawing.

It consists, therefore, of three sections:

Characters
Analysis and creation of characters through reviewing reference drawings by various creators and the creation of sketches that reflect a detailed study of their physical and motion characteristics, facial expression and character traits. Students will work on drawing, paying attention to approaches based on the visual in light of those founded on proprioception; composition and interaction between characters and between characters and objects; the personification of animals and the animalisation of characters; and also experimenting with other character creation sources.

Space
Analysis of and search for the expressive and narrative possibilities of the different ways of drawing space when illustrating, based on the study of various creators and through drawing exercises aimed at helping find appropriate solutions in each student’s graphics, including a theoretical-practical look at the different perspectives: oblique, axonometric, conical and other ways of viewing space.

Style and colour
Analysis of the expressive and narrative aspects of drawings (light, colour, outline, etc.) that make up illustrators’ style.

Work Processes (21 hours)

Work Processes aims to provide students with a suitable work methodology for all illustration commissions and the final submissions; as well as to provide them with digital tools to ensure that their manual work is as outstanding as possible.

It consists of two sub-sections:

Digital laboratory of manual techniques
Analysis and enhancement of the possibilities that the link between manual and digital work offers illustrators.

Work methodology and preparation of final artwork
Review of the methodology that students will be able to apply in all their work, bringing together everything they have learned over the rest of the module and completing it with what they need to know with a view to sending work to a printer or to be disseminated in areas other than on paper.

MODULE 2: LEISURE AND EDUCATION PROJECTS

10 ECTS CREDITS

Projects 1: Illustration of leisure and education contents
The course consists of three sections: Publications for Pre-Readers; Magazine and Game Illustration; and Textbooks and Educational Contents.

Publications for Pre-Readers
Study of the psychological and perceptive characteristics of children aged between 0 and 3, and creation of a project adapted to these requirements. The following aspects will be covered:

Magazine and Game Illustration
Analysis of the characteristics of illustration applied to periodical publications aimed at children and teenagers, and of the different types of contents (comic strips, games, pastimes, short stories, etc.). Development of a project aimed at this medium.

Aims:

Textbooks and Educational Contents
Study of the determinants of textbooks (conciseness, clarity, speed of understanding, etc.) and the resources needed to achieve a good balance between the educational functions and the pleasant, original and often fun presentation, aimed at aiding school learning.

Aims:

Projects 2: Children’s album illustration

Album analysis
Narrative analysis and analysis of the synergies between texts and illustrations, based on reviewing leading albums in the history of children’s and teenagers’ literature.

Its aims include:

Generating ideas
Through writing, this section will look at different methods for unlocking and enhancing creativity, with special attention to the relationship between artistic creation and emotional expression.

Its aims are:

Illustrated children’s album
Analysis of the formal and narrative characteristics of the illustrated album from the illustrator’s point of view. Development of a personal children’s album project, with special attention to enhancing the artistic quality of the work.

MODULE 3: NARRATIVE ILLUSTRATION PROJECTS

10 ECTS CREDITS

Projects 3: Illustration of children’s and teenagers’ literature

Illustration of children’s stories
Study of the technical, narrative and artistic characteristics of a black and white collection book. Creation of a project adapted to this medium, stamping the student’s own style on the project as a whole.

Illustration of teenagers’ stories
Illustration project of a literary text for a teenage audience, paying special attention to the narrative resources used in literature (such as rhythm, viewpoint, emotional adaptation, character descriptions, the importance of settings and voice registers, etc.) and their translation into visual equivalents (or alternatives), that work well when establishing a good connection between the literary and the visual narratives.

Projects 4: Comic and digital fiction illustration

Script workshop
This will provide an overview of the mechanics and particularities of creating stories using scripts: structure, construction and different ways in which a story can be transferred in sequential or animated formats.

Analysis of digital formats
Interpretative analysis of the poetic, aesthetic and communicative particularities of digital fiction aimed at children and teenagers based on specific examples.

Aims:

Digital fiction project
Students will work on the essential concepts to complete the adaptation of illustrated images to audiovisual production, in any of the media that the broad digital spectrum allows (video clips, short films, experimental, motion graphics, commercial, etc.).

Through a variety of style exercises, multidisciplinary artistic proposals and an extensive reference to animation, students will be able to use the knowledge gained at a theoretical level in the same subject, and they will recreate a fiction project, either original or an adaptation, where they will learn how to translate from the static image and text to the moving image through the creation of storylines, boardamatics and, finally, animatics, the fundamental part for producing any audiovisual piece.

Aims:

Comic project
Students will work on the creation of a project for a children’s comic where they will work in an applied and simultaneous way on the three fundamental aspects that comprise this graphic storytelling medium, placing special emphasis on the individual abilities of each student. First, the creation of a story and the subsequent adaptation to a comic script, preferably without words. Second, the creation of the characters who will be appearing in the story, taking into account the reading age we are aiming at. Finally, an introduction to the language of sequential art and its narrative resources, at all times to boost the graphic nature of each one and their ideal fit within the personal project.

Contact information

For more information about the administrative procedures for applying for a place, qualification requirements, information about grants or processing visas, please consult the general postgraduate course information section.

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