Experimental / Speculative
In this subject, we will approach experimental design and speculative project design. The first approach (experimental) consists of being at the boundary between what is unknown and what can be known, between what a user needs and what the technique can offer to understand the requirements of the context, and to activate parallel solutions in an iterative process.
The second (speculative) approach will emphasise the possibilities of future worlds and alternative worlds in the development of projects to activate the critical capacity of the design and the designer.
During the classes, an experimental project, a speculative project and a set of exercises will be carried out to practice and acquire the competences of the subject.
The contents will be related to the centre of interest that will be developed by the teaching team of the subject. The team, with a multidisciplinary profile, will be responsible of dynamising learning through applied knowledge sessions for each of the design disciplines - graphic, spaces, product, culture, visual creation - as well as the relevant sessions for the individualised training of each student.